Spatial audio is moving beyond showcase features. Game-audio professionals increasingly need to understand objects, binaural rendering, acoustics and mix translation.
Category: Post-production
Why Haptics Are Becoming Part of the Sound Designer’s Job
Haptics turn timing, texture and intensity into physical feedback. That makes tactile design an increasingly natural extension of the game-audio workflow.
The State of Game Audio in 2026: Technology, Jobs, AI and the Changing Industry
Game audio is becoming more sophisticated while employment grows less secure. Here is how technology, AI, outsourcing and specialist skills are reshaping the industry.
PT EDL V2 Targets One of Audio Post’s Least Glamorous Problems: Picture Changes
PT EDL V2 rebuilds Pete Gates’ reconform utility with faster AAF loading, improved comparisons, rushes scanning, transcription and deep audio matching.
Rockstar’s UK Employment Dispute Reaches Tribunal: Why the Outcome Matters to Games Workers
The final tribunal hearing over the dismissal of Rockstar employees working on GTA VI has begun in Glasgow, with union activity and confidentiality at the centre of competing claims.
Avid and FilmLight Want Colour Decisions to Travel More Cleanly from Editorial to Finishing
Avid and FilmLight have announced a strategic partnership to deepen Baselight-powered colour integration in Media Composer, with a broader goal of more seamless metadata-led finishing handovers.
Accentize Chameleon Wins an Emmy: Why Acoustic Matching Matters for ADR and Foley
Accentize Chameleon has received an Engineering, Science & Technology Emmy for technology that analyses a reference recording and recreates its acoustic character for ADR, Foley and dubbing.
Acoustica 8 Pushes Audio Restoration Further Towards Content-Aware Processing
Acon Digital’s Acoustica 8 adds machine-learning DeNoise and DeHum, Extract:Dialogue 2, AudioFill, faster spectral repair and immersive support up to 9.1.6.
Blizzard Workers Secure Contracts Covering AI, Layoffs and Remote Work
Nearly 1,900 unionised Blizzard employees have ratified coordinated contracts covering layoffs, severance, remote and hybrid work, recall rights and AI in the workplace.
Pro Tools Is Getting Native Stem Separation: What It Could Mean for Audio Post
Avid has previewed native stem separation for Pro Tools. The real significance for post may be faster dialogue isolation, archive repair and editorial work without leaving the session.