Schell Games has cut around 10% of its workforce and reduced headset-based VR from about 80% to 30% of its work. What does that shift mean for game audio, spatial audio and interactive-audio careers?
Category: Post-production
UK Film Production Spend Is Down 6% — But the Bigger Story Is a Global Reset in Where Films Get Made
UK feature film production spend fell 6% in the first half of 2026, yet domestic films and co-productions strengthened. We examine what is really driving the change, how the UK compares with the US and Europe, and why tax incentives, streaming retrenchment and changing production economics are reshaping the global film map.
Fifty Fifty’s Closure Shows That UK Post-Production Has a Margin Problem
Fifty Fifty was reportedly operating at full capacity, yet its income and margins were insufficient to continue. Its closure exposes the structural pressures facing UK post-production and the changes needed to build a more sustainable industry.
How Soho’s Consolidating Post-Production Sector Could Reshape Independent Audio Work
As Soho post-production services consolidate into integrated groups, independent audio specialists may need to compete through flexibility, niche expertise and facility partnerships.
Meta XR Audio SDK Brings Advanced Spatial Audio to Wwise
The Meta XR Audio SDK for Wwise gives Meta Quest developers high-precision spatial localisation, environmental acoustics and an integrated immersive-audio workflow.
Interchanger Aims to Simplify Session Transfers Between Pro Tools, Reaper, Cubase and Nuendo
FilmSound.ai’s Interchanger promises direct session conversion between Pro Tools, Reaper, Cubase and Nuendo while retaining key editorial and mixing data.
Halo Post and LipSync Join Forces Under New Playhouse Post Division
Playhouse Studios is combining Halo Post’s Noel Street facility and assets with LipSync to create Playhouse Post, a new integrated Soho post-production division.
How to Build a Resilient Career in Game Audio
Build a resilient game audio career through specialist skills, middleware, implementation portfolios, freelance readiness and critical AI literacy.
Microsoft Gaming Layoffs: What They Mean for Game Audio and Education
Microsoft’s Xbox gaming layoffs highlight changing team structures and the creative, technical and business skills game-audio students need.
Avid Content Core: Moving Beyond Point Tools to a Unified Media Ecosystem
The Era of Siloed Media is Over. Discover how Avid Content Core is redefining the media supply chain by moving beyond individual editing tools to a unified, cloud-native infrastructure. From AI-driven asset discovery to seamless story-centric collaboration, learn why Avid is becoming the essential operational layer for the future of broadcast and digital production.